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Wine (originally an acronym for “Wine Is Not an Emulator”) is a compatibility layer capable of running Windows applications on several POSIX-compliant operating systems, such as Linux, Mac OSX, & BSD. Instead of simulating internal Windows logic like a virtual machine or emulator, Wine translates Windows API calls into POSIX calls on-the-fly, eliminating the performance and memory penalties of other methods and allowing you to cleanly integrate Windows applications into your desktop.
Wine is free software. Approximately half of Wine’s source code is written by volunteers, with the remaining effort sponsored by commercial interests, especially CodeWeavers, which sells a supported version of Wine.
The Wine development release 1.9.2 is now available.
What’s new in this release:
- GStreamer 1.0 support.
- Support for SHA hashes in BCrypt.
- Synthesizing bold glyphs also for bitmap fonts.
- Underlines support in DirectWrite.
- Still more Shader Model 4 instructions.
- Various bug fixes.